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Leonardo Ambasciano

  • Home
  • Research & CV
  • Publications
    • Articles
    • Book Chapters
    • Editorials, interviews, op-eds
    • Reviews
    • Translations
    • Ph.D. dissertation
  • Books
    • Studying the Religious Mind
    • An Unnatural History of Religions
    • Sciamanesimo senza sciamanesimo
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    • Indice
    • 1.1. La vita sulla Terra
    • 1.2. Breve profilo della storia della vita
    • 2.1. Chi siamo? Tassonomia, genetica, primatologia
    • 2.2. Il cespuglio dell’evoluzione umana
    • 2.3. Novità e continuità tra Pleistocene e Olocene
    • 3. Appendici
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The (neurochemical) medium is the message

April 24, 2020 Leonardo Ambasciano
“Movie Theater at Shibuya.” Author: naoyafujii (CC BY-NC 2.0).

“Movie Theater at Shibuya.” Author: naoyafujii (CC BY-NC 2.0).

Cinema provides a virtual environment specifically engineered to stimulate our cognitive and sensorial inclinations – for our own entertainment. The cinematic experience itself is an embodied simulation based on illusory stimuli able to elicit the mirror neurons of our brains – putting us effortlessly in the characters’ shoes and making us feel what they feel (Gallese and Guerra 2012; Gallese and Guerra 2015). The illusion does not stop at emotionally connecting to the characters’ adventures. We intuitively transform opaque cinematic techniques into flawless narratives (e.g., converting an illogical jump cut into the natural blink of an eye).

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In Neurohistory of Horror, Cinema, Storytelling Tags cinema, horror, cognitive science

Pseudoscience at the time of Covid-19

March 28, 2020 Leonardo Ambasciano
The Battle of Balaclava, 2020 edition: the Russian artillery stands for SARS-CoV-2; the Light Brigade of the Six Hundred is herd immunity. Source: Charge of the Light Brigade by R. C. Woodville Jr. Wikipedia.

The Battle of Balaclava, 2020 edition: the Russian artillery stands for SARS-CoV-2; the Light Brigade of the Six Hundred is herd immunity. Source: Charge of the Light Brigade by R. C. Woodville Jr. Wikipedia.

The response by UK Prime Minister Boris Johnson and his team to the SARS-CoV-2 pandemic has been dismal. On 12 March, I had to endure possibly one of the most cringeworthy political speeches of recent history, when Johnson addressed the nation to tell its citizens that despite the fact that “many more families [were] going to lose loved ones before their time” (meaning the elderly), there was basically nothing to do in terms of prevention (Stewart, Proctor and Siddique 2020). Johnson’s statement was mind-boggling for a variety of reason, the most astounding of which was that the core Tory electorate is currently made up of older people (Inman 2019). You get what you vote for, I guess (Walker 2020), but is a selective culling of the elderly really what elderly Conservative voters voted for during the recent national election?

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In Politics, Epidemiology Tags cognitive science, Covid-19, pandemics, politics, epidemics

Nostalgia, Metamodernism, and the Third Death Star

December 18, 2019 Leonardo Ambasciano
Subverting your expectation since 2017. Star Wars: The Last Jedi © Odeon, private collection.

Subverting your expectation since 2017. Star Wars: The Last Jedi © Odeon, private collection.

The final installment of the Star Wars sequel trilogy produced under the auspices of Disney is finally out. As I’m writing this on 18 December 2019, the early reviews and the critics’ reactions to the Rise of Skywalker have been lukewarm or mixed. There is utter regret for what could have been, palpable disappointment for how the clunky plot of the sequel trilogy has been mishandled, and sheer sadness over the misuse (some would say abuse) of the legacy characters.

In hindsight, this is a result that’s been seven years in the making. The unwise decision to discard the pre-Disney lore material which antagonized the core audience, a baffling marketing strategy to target global audiences who did not experience Star Wars in the 1970s and thus have no affective attachment to the saga (e.g., China), a cheap dilution of the franchise through marginal side quests explored in anthology movies, theme parks attractions that inexplicably disregarded the original films, poor top-down communication skills, the sore lack of leadership skills, and the indifference towards the development of a road map have been - to put it mildly - bewildering [1]. The urgency to deliver and make a profit after the company’s acquisition of Lucasfilm in 2012 for $4.05 billion has led to an astonishing series of rushed and inappropriate business decisions, and I think that many, if not all, of them are connected to the lack of knowledge and insight about what the DNA of Star Wars really is.

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In Cinema, Pop Culture Tags Star Wars

Plus ça change... From scary stories around the campfire to horror hyperreality

December 11, 2019 Leonardo Ambasciano
Original poster for the Spanish 1966 horror movie El sonido de la muerte (“The Sound of Horror”, dir. José Antonio Nieves Conde). All rights reserved. Source: IMDb

Original poster for the Spanish 1966 horror movie El sonido de la muerte (“The Sound of Horror”, dir. José Antonio Nieves Conde). All rights reserved. Source: IMDb

Perhaps no other cinema and literary genre has already experienced the same exploration of genre variations as horror. Giant ants, blobs, werewolves, vampires, ghosts, humanoid monsters, shapeshifting creatures, living dead, living meteors, interdimensional demonic books, mind-controlling aliens, bloodthirsty hounds from hell, televisions as infernal gateways, invisible bloodthirsty dinosaurs… yes, you read that right: El sonido de la muerte (“The Sound of Horror”, Spain, 1966) features an invisible prehistoric reptilian creature hatching from a fossilized egg after being inadvertently awakened by controlled explosions carried out by a group of archaeologists. Given enough time and a competitive environment, every cinema genre is set to exploit a mind-blowing number of variations of its own tropes, but horror truly stands out. Is there anything that has not been thrown at the wall by horror producers to see if it sticks? Is there a limit to what can be literally thought of? And, most interestingly, why are we so addicted to horror?

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In Neurohistory of Horror, Storytelling Tags cinema, horror, cognitive science, evolution

The stuff stories are made of

October 13, 2019 Leonardo Ambasciano
“Campfire & Starlight.” Author: Martin Cathrae (CC BY-SA 2.0).

“Campfire & Starlight.” Author: Martin Cathrae (CC BY-SA 2.0).

We are made of the same stuff stories are made of.

Stories are a reflection of ourselves, for better or worse. An aspiration, a model, an inspiration, a cautionary tale. Everything is a story - and stories are everything. Stories have a tangible neurophysiological effect, as they alter the neurotransmitters in our brains and subtly influence our moods almost unbeknownst to us. We cannot live without stories, without scripts, without schemata. We constantly hear the little voice in our head telling stories about us and for us every single moment of our life. You are probably hearing my post read out loud in your head as a story right now.

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In Storytelling Tags anthropology
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